elwhe.blogg.se

3d max maya
3d max maya










3d max maya

Whatever the case, you should know exactly what you want to do with the program so you can make the right choice.īoth software solutions have integrated the Mental Ray rendering engine into the software, so you`re in good hands for rendering with both applications. Do you want to create 3D character models or animations? Or maybe you want to get into game design so that you can use the application to create game models or game animations. This question is of central importance for your selection decision. What do you want to use the software for?

3d max maya

The selection decision essentially depens on how you want to use the corresponding software. In any case, both applications have now become industry standards and are probably the two most powerful programs. If you are an excellent 3D modeller, you will certainly be considered for job advertisements with required Maya skills if you have perviously specialised in 3ds Max.ģds Max and Maya have their respective strenghts and the selection decision should be made according to your own preferences and intended use. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.The recruitment decision in practice is often not made on the basis of the knowledge of a certain software, but on the basis of the acquired knowledge or skills in 3D modeling. Final renders we created in Maya Mental Ray and composites in Photoshop. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. The models were started in Maya and finished in Zbrush. I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.

3d max maya

It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. Ihave no idea how long I ever actually spent on it but probably way too long. I started this project a long long time ago and have worked on it on and off. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea.












3d max maya